League of Legends Guide
How to play League of Legends?
Summoners Rift
Game is playing with two teams in an arera called Summoners Rıft.In the Summoner's Rift your team and enemy team consist five people so that 5v5 map total 10 people are playing.
This is Summeners Rift:

Base: Place where you start the game and you are ressurected after death.
Shop: The man you receives items.He is staying in the base.He is untouchable so that cant give or take any damage.

Minions: The little mans whose are running our base to enemy base.They are start spawning at 1.30 and every 30 seconds they are spawning again and its called wave.Every 90 seconds they are growing and being stronger because players being stronger every passing minutes.There are four types of minions Melee, Caster, Siege and Super.On one wave there are only one Siege minion, three Melee minion and three Caster minion. Melee and Caster have lover health and damage than Siege and Super minions.Super minions are start spawning when the enemy inhibitors are destroyed.They have tons of Hp and damage and clean the enemy minions easily.When Super minions start spawning it means that your team gets big chance to finish this game and win.Enemy Turret's armor is breaking when the minions are near so that turrets priority is minions.Getting turrets is easier when the minions are near.They are sacrifice their selfs and players can't take any damage when the turrets are colapsing and getting.They are important because they are pushing the lanes, geting the turrets and giving damage to enemy.Melee and Caster minions giving 16-25 gold and Siege giving 45-50 gold when they are killed.Proffesional players kill 100-120 minions in ten minutes because minions are the best way to earn gold in stable lanes.Minions aim is helping their team and become easier players work.
Turrets(towers) aim is protect team base, inhibitors and sometimes players.There are four types of Tower Outer Turrets, İnner Turrets,The İnhibitors Turrets and The Nexus Turrets.The power of turrets are increasing the outer to inner.All turrets have 1095 sight range and 775 attack range and all turrets shooting anyone who comes.They gain 100 armor and 100 Magic resistance when the enemy minions are not near the turrets.Turrets have three items.These items show enemy around turrets, increase armor and damage of turret.Nexus and Inhibitor turrets have one special item.İt slows the enemy who is taking damage in turrets and these damage is increasing with every second enemy taking damage.Turrets have tons of damage in early game because these times players have no armor and damage so that turrets damage is decreasing with passing times becouse in late game players have lots of armor and damage.Finally,turret are the protecters of the base and Summoners Rift. Getting turrets are important to win the game.They are the key of win and sometimes number of getting turrets are more important than the number of team score.
This is Tower:
Inhıbıtors: Each of the lanes has one, and when they're destroyed, the team that destroyed them starts spawning super minions from their base. Super minions have a lots of HP and do a lots of damage, so Inhibitors are important and must be protect.

Dragon:The Dragon is the second most powerful neutral monster on Summeners Rıft.Slaying the Dragon grants the team a powerful stacking buff.These Buffs are too important because one dragon could change everything.These buffs imake easy to pushing lane, get turrets, kill the minions and escape or catching enemy also increased power players have.The first four stacks of Dragon Slayer are permanent but the 5th stack only lasts 180 seconds.
DRAGON'S MIGHT: +6% attack damage and ability power
DRAGON'S WRATH: +15% damage to towers and buildings
DRAGON'S FLIGHT: +5% movement speed
DRAGON'S DOMINANCE: +15% damage to minions and monsters
ASPECT OF THE DRAGON: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds.

Baron Nashor:
Baron is the most powerful monster in the Smmoners Rift.Killing the Baron gives the Hand of Baron. Hand of Baron buff to all living champions on the team, which is totaly 3 minutes. This buff increased attack damage and ability power also gives an aura which is makes the minions, near the players, powerfull like buff of destroying inhibitors.Also this auro increased recall time. When Nashor is killed, players gets experience.
600 global Experience Points (given to each person on the team)
800 local Experience Points (shared between nearby allies)
300 Gold to each team member plus 25 Gold to the slayer of Baron Nashor.
Blue: Blue is a monster living in Summoners Rift.When you killed him he gives blue buff which is decreased cooldown of skills and increased mana and energy regeneration.İt is important for mid laners because lots of the mid laners need mana.

Red: Type of monster living in the Summoners Rift.When you killed it it gives a buff called Red Buff.This buff deal damage for enemy per second and burn him when you use your basic attack.İt is important for marksman(Attack Damage Carry).

Champion Select
Summoners Spells:
| Level
|
Spell | Description | Cooldown
|
Range
|
|---|---|---|---|---|
| 4 | Barrier |
Shields your champion for 115~455 health [95 + (20 × level)] for 2 seconds. | 210 | Self |
| 8 | Clairvoyance |
Reveals an area of the map for 5 seconds. | 60 | Global |
| 1 | Clarity |
Restores 40% maximum mana to you and your nearby allies. | 180 | Self, with AoE of 600 |
| 6 | Cleanse |
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. | 210 | Self |
| 4 | Exhaust |
Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 40%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds. | 210 | 650 |
| 8 | Flash |
Teleports your Champion to target nearby location under your mouse cursor. | 300 | 425 |
| 1 | Garrison |
Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) | 210 | 1250 |
| 1 | Ghost |
Your champion passes through any unit and moves 27% faster for 10 seconds. | 210 | Self |
| 1 | Heal |
Restores 90~345 health [75 + (15 x level)] to your champion and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor).
Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective. Affected champions gain +30% movement speed for 1 second. |
240 | Self, 850 for ally |
| 10 | Ignite |
Targets a single champion dealing 70~410 true damage [50 + (20 × level)] over 5 seconds.
Also reduces the target’s healing and regeneration by 50%. |
210 | 600 |
| 1 | Mark |
Mark: Throw a snowball a long distance, dealing [20 + 10 per level] true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.
Mark projectiles are not stopped by spell shields or projectile mitigation. Dash: Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%. |
20 | 2500 (Global) |
| 10 | Smite |
Deals 390~1000 true damage, based on champion level, to a jungle monster, enemy minions, or pets. | 60 | 500 (measured from hitbox edge to hitbox edge, instead of hitbox center to hitbox center) |
| 6 | Teleport |
After 4 seconds, teleports your champion to a non-champion, friendly target. Cooldown is shortened to 240 seconds if you teleport to a turret or if you cancel it by reactivating. | 300 | GlobalM |
Masteries:
Champions: Champions are characters summoners are playing in the Summoners Rift.Each player takes one of the 116 character(champions) into each match.Players will be controlling their characters aproximately half an hour.At least 20min because of surrender.(Surrender is the way to finish game early so that it means give up.)Every champion is unique and important because champions can countering in each other.For example: Some champion has skill which makes him invisible but their enemy has skill makes him visible.Summoners can choose his champion in Champion Select Screen

How can I buy Champion or Skin ?
In League of Legends there two types of money called RP and IP.You can buy all champion with IP.You earn your own IP with playing game.In each game you can earn aprox.80-110 Ip, unfortunately amazing champions are 6300 IP.There four types of champion selling in the Market 450 IP, 1350 IP, 3150 IP and 6300 IP.However you can't earn any RP with playing.İt is seeling in the Market with real money.Skins are also selling in the Market but you can buy it with RP.Skins change your champion and makes more enjoyable your game.

Skins can change everything

Daily IP Bonus: You can get double Ip when you won your first win in one day.

Runes: Runes are the metarials that makes champions more powerfull like masteries but runes are can not be given when you leveled up.You must buy them in Market with your IP point.Runes can't buy with RP it means that you can buy these important bonus power just playin game.A Summoner can use four types of Runes,with three levels in each.These are Mark:Offensive, Seal:Deffensive, Glyph:Megical, Quintessence:Support.The levels of runes are increased in each ten level Summoner up.Each Summoner can use maximum 30 runes.

Abilities and Skills
Champions have five abilities(four active and one passive) they can use them to kill enemy,minions and Tower.These are abilities of Lee Sin:
Abilities Q,W and E is openable in level 1 to 18 but ultimate skill R is openable to 6 to 18. Ability points are given when you level up.
Level System and Level in Each Match
What are the roles ?
Top Lane: Tank,Off-Tank or Fighter
Mİd Lane: Mage or Assasian
Bot Lane: Support and Marksman
Jungle: Tank, Off-Tank, Fighter or Assasian (Jungler)
Support: A support is someone who makes their teammates stronger. The best supports have a lot of crowd control effects like stuns, slows, snares, knock ups, silences, and things such as that. They also have abilities that help or buff their teammates like shields, heals, movement speed boosts, and stat buffs. Sometimes a tanky character will go support too.
Support Champions: Lulu, Janna, Sona, Soraka, Taric, Thresh, Blitzcrank, Zilean, Zyra, Nami, Leona, Fiddlesticks, Nunu, Annie

Marksman: A marksman is someone who is dealing his damage for all his basic attack.The marksmans are very important for the all game because of his possion.A man who is dealing just damage from back inside in the time fight is important so that in the team fight enemy team should kill the marksman and our team shouldn't killed the marksman.Marksman is key of the win ıf you know how to play.
However, in the team fight sometimes there is no one to protect marksman so that marksman should be carefull where he is, in the midst of the enemy team or our base.So again map controll is very important.
Proffesional marksman players are earn their all money from minions so that If you are playing marksman you have to know how to farming.If you don't miss any minion in four or five wave, it is beatifull because everytime in the game difference of slained minions, your team and enemy team makes difference from their power and your power.
Every marksman shoul buy Bloodthirsty,Berseker's Greaves,İnfinity Edge,Phanthom Dancer or Static and Last Whisper
Marksman Champions:Vayne,Miss Fortune,Ashe, Draven, Catlyn, Ezreal, Corki, Twich....

Tank: Tank is a man who must be taking all damage.First of all, he cant be die easily.He can survive minimum 2 minutes in team fights.He cant be effected enemies CC's(stun,slow etc..)However tank caharecters must be need enough damage to threath enenmy.If he can't, what tanky as he as, enemy team doesn't care he and act like nothing is happening.Also they will be finishing the game next to you.I think nobody like lose game like this.Tank champion's aim is easy and never changes, as same as other game tank is tank and he must be tank the damage as possible as he do.Every tank champions have to buy Visirit Visage, Warmong's Armor, Randuim, Frozen Hearth and Sunfire Cap.
Tank Champions: Rammus,Sejuani,Shen,Garen,Renekton,Amumu...
Assassian: Player who is playing assassian should know how map is controlling because assassian best aim is kill the enemy carries like marksman before the team fight.Start the fight when the carries are not here and get the game with 4v5 fights easily.Map controll is important but if enemy team has ward an assasian can't do anything so that an assasian champion must be have skill able to close or extend the distance between him and his target.İt means he can easily catch and easily escape. Another important tip is buying ward destroyer, it makes assasian works easier, he can do her job easily with destroying enemies vision.Also an assasian have must be low cooldown skills and have skill combo.İt is called bursting damage which is eliminating enemy in seconds.Every Assassians have to buy Last Whisper,Hydra and The BLack Cleaver the others are optional.
Assassian Champions: Kha, Zed, Talon...
Jungler: A jungler players get their gold and experience with killing monster and creeps in the jungle.The junglers must be excellent at gangings.Their aim is helping other lanes.Help the get score and kill for his team.Jungler is a name called who is playing in the jungle but lots of the jungles are assasians and tanks.

Mage:Mages are important carry like marksman.Hovewer they are dealing their damage with their skills.Lots of the mages have bursting skill combos and dealing damage for all enemy in the team fight.Mages have long range skills and dealing tons of damage back of the team fight.Mages players also have to know how to farming because difference of minion is difference of gold and it means that more item.However some mages are also assian and it is called ap(ability power) assassian.Every mage players have to buy Rabadon,Zhoya,Void Staff and Socerers Shoes and the other items are opcional.














